An experiential retail environment that adapts to change in time and space, with links to its anarchistic heritage and culture.
The design is “both external and internal to skateboarding, its concrete presentness being at once the other and the accessible symmetry to the skateboarder’s physical activity – separate to, yet brought within, the skateboarding act” (Borden, p.35).
Borden, I. (2001). Skateboarding, Space and the City. Oxford [England]: Berg.